AI Insights · Timothy · July 2022
Top 5 Racing Games in Europe Q2 2022: Performance Insights
Discover the performance trends of the top 5 racing games in Europe during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 racing games in Europe exhibited varied performance trends across weekly downloads, revenue, and active user metrics. Here’s a detailed look at their performance:
Mario Kart Tour from Nintendo Co., Ltd. saw its weekly revenue peaking at approximately $247K in mid-April, before experiencing a gradual decline, ending the quarter at around $199K. The game’s weekly downloads fluctuated, with an impressive spike to about 163K in the last week of June. Active users showed a downward trend initially but rebounded to around 1.2M in the final week.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced its highest weekly revenue of around $245K in early April, followed by a dip and slight fluctuations, ending June at approximately $183K. Weekly downloads remained relatively stable, peaking at around 39K. Active users saw a decline from about 757K at the start of April to around 626K by the end of June.
Need for Speed No Limits from Electronic Arts had steady weekly revenue, averaging around $90K, with minor fluctuations throughout the quarter. Weekly downloads were consistently strong, with numbers hovering around 120K in early June and concluding the quarter at approximately 110K. Active users maintained a steady range, averaging around 550K.
Asphalt Legends Unite, published by Gameloft, saw its weekly revenue peak at about $113K at the end of May, followed by a decline to around $63K by the end of June. Weekly downloads peaked at approximately 98K in mid-April and ended the quarter at around 70K. Active users fluctuated slightly, averaging around 200K.
Finally, Real Racing 3 from Electronic Arts showed a peak in weekly revenue at approximately $94K at the end of March, with a low of around $43K in mid-May. The game’s weekly downloads were stable, averaging around 100K towards the end of June. Active users saw a slight decline, averaging around 560K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analysis and additional metrics can be explored.